AI Insights · Timothy · April 2024
Top 5 Shooter Games Performance in Oceania in Q1 2024
In Q1 2024, the top 5 shooter games in Oceania showed varied trends in weekly downloads, revenue, and active users, with significant performances from titles like Call of Duty®: Mobile and PUBG MOBILE.
The first quarter of 2024 saw notable performances from the top 5 shooter games in Oceania on a unified platform, according to data from Sensor Tower. Let's dive into the weekly trends for downloads, revenue, and active users of these popular titles.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuations in weekly revenue, starting strong at around $284K in the first week of January but dipping to approximately $129K by the end of the month. Revenue picked up again, reaching about $272K in the final week of March. Weekly downloads varied, peaking at 14.3K in early January and settling around 11.6K by the end of March. Active users hovered between 109K and 122K throughout the quarter.
Tencent's PUBG MOBILE saw an impressive increase in weekly revenue, particularly in March, peaking at roughly $303K in the week of March 18. Downloads showed a slight decline mid-quarter but rebounded to 10.3K by the end of March. Active users remained relatively stable, ranging from 106K to 118K.
War Robots Multiplayer Battles by MY.GAMES B.V. maintained steady weekly revenue around the $27K to $35K mark. Downloads were modest, fluctuating between 1.7K and 3.2K, while active users showed a slight decline from 13.8K to about 12.9K over the quarter.
Free Fire: 7th Anniversary from GARENA INTERNATIONAL I PRIVATE LIMITED had consistent weekly revenue, with a peak of approximately $19.7K in mid-March. Downloads ranged from 4.8K to 7.3K, with a notable increase towards the end of the quarter. Active users saw a steady rise, reaching 150K by the last week of March.
Mech Arena - Shooting Game by Plarium Global Ltd showed stable weekly revenue, mostly around $10K to $12K, with a slight dip in March. Downloads were relatively low, ranging from 1.2K to 2.5K, while active users fluctuated between 12.4K and 15.7K throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.